Many wow gold players do not see this as a bad thing though.
There are the typical ways of increasing your equipment: raiding dungeons, grouping up for heroics, PvP rewards, and questing.Crafting has always been a possible method of gear progression, but it often falls behind as players quickly outpace what they can make. Many wow gold players do not see this as a bad thing though, at least not at the level cap. There have been crafted items before that became so powerful everybody wanted one. Probably the most notorious example would come from TBC, where the Stormherald quickly became known as the PvP weapon of choice for warriors.Blizzard has posted part three of their preview of upcoming class changes in patch 3.1.0 for World of Warcraft. This time the focus is on the Mage, Paladin, Hunter and Death Knight.Gargoyle and Unholy Blight have swapped talent positions. Gargoyle's damage has increased and runic power cost per time has decreased. Pestilence – this spell no longer causes damage but just spreads diseases. Blood Boil is intended to be the general area attack, and has been changed to be castable on targets with no diseases on them, but does extra damage if diseases are present. Unbreakable Armor now absorbs a flat amount of damage that increases as your armor increases.It no longer boosts armor. The Frost tree has been shuffled. Among other things, PvP talents such as Endless Winter are closer to the top of the tree where Blood and Unholy death knights can access them. It works similarly to shamans' Lightning Overload.Magic Suppression and Blood of the North have been reduced to 3 ranks for the same benefit.