WoW,How you made it!
World of Warcraft was launched five years ago today, and Kotaku is celebrating all week long, starting with a look at the Warcraft franchise’s fifteen-year history with key members of Blizzard’s development team. World of Warcaft is important. DFO Gold The developers tell Kotaku they even dared to dream that they’d some day get a million subscribers. But to tell the story of the fifth anniversary of WoW, we first have to look at the game that started 15 years ago, Warcraft. It All Started On Arrakis In 1992, Westwood Studios released a game that changed the way real-time strategy games were made. It was Dune II, the first RTS to incorporate mouse movement, resource gathering, technology trees, and unique weapons and units per faction, all elements that are still being used in RTS games today. The game caught the eyes and imaginations of several members of Silicon & Synapse, a game development studio that had mainly focused on porting games f Aion other studios. After a brief stint as Chaos Games the studio took on the name Blizzard Entertainment in 1994. As Blizzard art director Sam “Samwise” Didier explains it, the team’s fascination with Dune II led directly to the development of its first blockbuster hit, Warcraft: Orcs & Humans.