It's due to an overall shift in player desire making wow gold a raid-centric game.
The island is home to several nodes and two opposing keeps.Siege weaponry is stored at each node and the faction that controls that area gets to use it. In addition to three siege nodes are two resource nodes that when held will increase siege weapon damage. The most interesting bit of this is the Hangar. Controlling this node grants you access to an aerial warship complete with guns that you can use to rain down destruction on opposing players or become a pseudo paratrooper and jump behind enemy lines and directly into their keep, even with the gates still up (this grants you an oddly named achievement that will undoubtedly draw a few chuckles from your guildmates).One of the least talked about aspects of patch 3.2 thus far has been the sweeping changes to Battlegrounds. Perhaps this is due to the basic "mini-game" feel that PvP has been given recently or maybe it's due to an overall shift in player desire making wow gold a raid-centric game. Despite a drop in tangible interest in PvP or maybe more to the point, because of them, Blizzard has gone to great lengths to freshen up instanced PvP. The introduction of battleground experience gives another option for leveling for those that are more inclined to PvP over PvE. Twinks can chose to disable this feature to stay in their chosen level rangeTo keep twinks separated from the general population any player who has their experience disabled will only be matched with other players who have it shut off.